

Polynesia is a very interesting nation, having been added as a DLC nation, they made a great impact in the base game, being one of the strongest cultural nations. Not only does it help defend their lands, but it also provides extra Culture for the empire, so use every opportunity to build Chateaux after researching chivalry. Both their vanilla and unique abilities focus on that, although the new state of affairs is even more pronounced in that direction, because of their new improvement, the Chateau. The French civilization is aimed plainly at achieving cultural dominance and thus pursuing a cultural victory. The France Empire is one of the strongest nations in Civilization 5, having no preferred starting bias, they still can develop very fast and take over the world with culture or military. Regarding the war chariot, removing the Chariot Archer's horses requirement means that early military production can proceed with reckless abandon, allowing rapid expansion against an early neighbor. Replacing the Temple, the Burial Tomb has per-city happiness and no maintenance cost - perfect for a wide empire.

Even more so because of their fast production rate, they can make wonders at an alarming rate, even stealing wonders from other nations with higher difficulty. Egypt is a great choice if you opt-in for a cultural victory because of its ability for fast expansion and production capability. The people of Egypt led by the great Ramesses II, dominate the game when it comes to production and culture. Furthermore, thanks to the wide range of religious buildings, the Celts is one of the best cultural religious-oriented nations in the game, able to convert to their culture any city in a very short time. With careful placement of their first two or three cities, they will be able to found a religion before Turn 30. This means they can form a Pantheon as early as Turn 5. Their unique ability produces Faith from every city bordering an unimproved forest, and their starting bias usually puts them in large forested areas. Their leader trait Druidic Lore makes them a strong faith nation which can bring cultural bonuses too. One of the many added Civilizations from Gods and Kings DLC, the Celtic people are a strong and fearsome nation, with great special units and buildings. Furthermore, players should emphasize building up a lot of happiness to trigger Golden Ages more often, in addition to building wonders and producing great writers, artists, and musicians. Because of their unique ability that grants double tourism bonus and increases great person generation during Golden Ages. The Brazilians are especially good for cultural victory. Their starting bias is in the jungle, which makes them a pretty hard starting civilization because of the bad starting location which you have much to do about until the medieval era. The nation of Brazil is a very interesting one in Civilization 5.
